AI Insights · Timothy · January 2024
Top 5 Gacha Games in Latin America Q4 2023
Explore the performance of the top 5 Gacha games in Latin America during Q4 2023, including insights on downloads, revenue, and active users.
ARTICLE BODY
In the fourth quarter of 2023, the Gacha games category saw impressive performance across Latin America. Here's a detailed look at the top 5 Gacha games on a unified platform, based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com maintained a strong presence with consistent weekly revenue, peaking at around $118K in the last week of October. Downloads fluctuated, with a notable spike to approximately 670K in the same week. The game also enjoyed a stable number of weekly active users, hitting a high of about 7.8M in the final week of December.
Gacha Life 2 from Lunime Inc. saw a significant number of downloads, starting at 1.18M in early October and gradually declining to around 121K by the end of December. Weekly active users showed a peak of 1.51M in mid-October, with a slight decrease to around 982K by the end of the quarter.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED demonstrated strong initial performance post-release, with revenue reaching approximately $222K in the last week of December. Downloads started high at 1.37M in late November but tapered off to around 138K by the end of December. Active users peaked at around 949K in early December and then declined to approximately 514K by the end of the month.
Asphalt 8: Airborne by Gameloft experienced a steady increase in weekly revenue, peaking at about $6.1K in the final week of December. Downloads showed an upward trend towards the end of the quarter, reaching 222K in the last week of December. Weekly active users also saw a rise, from 572K in late September to about 596K by the end of December.
eFootball™ 2024 from KONAMI had a robust performance with revenue peaking at approximately $252K in the final week of December. Downloads fluctuated, with a notable spike to around 232K in the last week of December. The game saw a consistent increase in weekly active users, reaching a high of about 9.4M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.